Beyond These Stars keyboard shortcuts are the fastest way to turn a sprawling city builder session on Kewa's back into a smooth, click-light experience. The 1.0 PC build, released on October 16, 2026, ships with a standard simulation-and-strategy control scheme, and the in-game settings menu exposes the toggles that matter most for performance. This walkthrough covers the controls the game actually provides today, where to find them, and how to tune the underlying options so your colony keeps ticking while you keep your hands on the home row. For the primary source, see the official article index.
The Default Beyond These Stars Keyboard Shortcuts on PC
Balancing Monkey Games did not publish a printable keybinding sheet in the launch materials, so the practical baseline is what the PC build exposes out of the box: a simulation-style keymap with the keyboard mirroring what the mouse already does, plus a handful of hotkeys for camera control. Players coming from the studio's prior release, Before We Leave, will recognize the same general philosophy — left-click to select, right-click to issue commands, and the keyboard reserved for camera, pause, and time controls.
The table below maps the Beyond These Stars keyboard shortcuts the community has confirmed during the first day of launch (October 16-17, 2026). Because the developer has not yet published an exhaustive official reference, treat this as a working baseline rather than a final spec; expect additions as the post-launch patches roll out.
| Action | Default Key | Notes |
|---|---|---|
| Pause / Resume | Space | Standard pause toggle, the single most-used Beyond These Stars keyboard shortcut |
| Slow time | 1 | Drops simulation speed for micro-management of Peep shifts |
| Normal time | 2 | Returns simulation to the default speed |
| Fast time | 3 | Two speed-up tiers; cycle again to reach the fastest |
| Faster time | 4 | Highest available speed |
| Pan camera | Arrow keys / WASD | Moves the camera across Kewa's back |
| Reset camera | Home | Snaps the view back to the Home Spaceship |
| Center on selection | F | Follows a selected building, Peep, or ship |
| Toggles UI / HUD | Tab | Useful for clean screenshots of your settlement |
| Quick save | F5 | Standard PC save shortcut |
| Quick load | F9 | Standard PC load shortcut |
| Select all of type | Ctrl + Shift + Click | Highlights every instance of a building or resource node |
A few practical observations from the first 24 hours of play. The Space-to-pause binding is genuinely the most-used Beyond These Stars keyboard shortcut, because Peep sickness can spike at the start of any shift and a fast pause is the difference between catching it early and losing a colonist. Players who prefer the number row for time control will also find the 1-2-3-4 ladder works exactly as in earlier city builders, so muscle memory from the genre carries over without re-training.
Mouse and keyboard split the workload predictably. Left-click selects, right-click issues a placement or command, scroll wheel zooms in and out, and the keyboard handles anything that benefits from a hotkey. The Beyond These Stars settings guide section in the pause menu is where every key can be reviewed, even if the developer has not yet exposed full remapping on day one.
A Beyond These Stars Settings Guide for First-Time Players
The Beyond These Stars settings guide starts in the pause menu under Options, which is the only place to tweak the controls, the audio mix, the language, and the display behavior. Because the game launched straight to 1.0 and skipped Early Access, the settings menu is intentionally compact rather than overwhelming — the developer has focused on a small set of toggles that every player should visit before settling in for a long Story Mode run.
The table below summarizes the main tabs and what they control, so you know where to click before diving in. Two of those tabs deserve a closer look on day one. The Graphics tab is where the meaningful Beyond These Stars performance settings live, and the Interface tab is where you'll fix any readability problems on a high-DPI panel.
| Settings Tab | What It Controls | Why It Matters |
|---|---|---|
| Audio | Master, Music, SFX, Ambient, UI volumes | Kewa's vocal cues are useful signals — keep them audible |
| Display | Resolution, fullscreen mode, VSync | Determines whether frame pacing matches your monitor |
| Graphics | Quality preset and individual toggles | Drives the bulk of the Beyond These Stars performance settings |
| Interface | UI scale, tooltip delay, camera-edge scrolling | Comfort and readability on large 4K displays |
| Controls | View of the default keybindings | Read-only on launch; remap support may come later |
| Language | Full text and audio switch | 15 supported languages; English ships with full voice acting |
| Gameplay | Difficulty, scenario toggles | Touches the Beyond These Stars difficulty settings covered in the research guide |
Graphics Settings Worth Changing First
The Graphics tab ships with a handful of toggles rather than a deep tree, which is good news for players who do not want to learn a thirty-slider engine. The Quality preset cycles Low / Medium / High / Ultra, and each step changes how Kewa's back, the trees, the water, and the night lighting are rendered. Independent toggles exist for shadows, water reflections, anti-aliasing, view distance, and the post-process effects that make Celebrations feel celebratory.
The Beyond These Stars performance settings that matter most for framerate are shadow quality, water reflections, and view distance, in that order. Shadows are the single largest cost when Kewa's back is densely built, because every tree, building, and Peep casts one. Water reflections add a second pass over every visible water tile, which becomes expensive once terraforming fills the map with canals. View distance governs how far ahead the engine streams in geometry, and dropping it from Far to Medium is a near-free 8-12% uplift on mid-range hardware according to early community testing.
VSync is a separate decision and lives in the Display tab. Leave it on if you have screen tearing, but turn it off if your monitor supports a high refresh rate and you would rather trade a small amount of tearing for input responsiveness, which matters more during the early settlement phase when every click places a critical building.
Interface Settings Worth Changing First
The Interface tab is easy to overlook but it is the difference between a comfortable long session and eye strain. UI scale lets you resize every panel together, which is useful on 4K displays where the default scale renders text too small. Tooltip delay controls how long the cursor must hover over a building before its detailed tooltip appears; raising the value slightly cuts down on the accidental info popups that interrupt placement.
Camera-edge scrolling is the other toggle to look at. It moves the camera when the cursor hits the screen edge, and it is the most comfortable way to traverse a large settlement for players who do not want to use the arrow keys. If you prefer keyboard panning exclusively, disable edge scrolling to keep the cursor anchored over whatever you are building.
Beyond These Stars Performance Settings and System Requirements
Beyond These Stars performance settings only matter if your machine can actually run the game, so the natural next question is whether the PC build will run on your hardware. The developer has not published a full specifications table, but the Steam store page lists the published floor and the recommended target alongside the tags that describe the workload: City Builder, Colony Sim, Base Building, Resource Management, Automation, and Sandbox. The game's visual budget is moderate — 3D terrain, a few hundred animated Peeps at peak, water and trees, and a small number of ships — which is well within the reach of most gaming PCs built in the last several years.
The community has reported playable framerates on a wide range of hardware during the first day. The table below captures the published Steam page baseline plus community-reported numbers; treat the latter as a snapshot from October 17, 2026, with a sample of around 26 reviews on Steam at the time of writing.
| Hardware Tier | CPU | GPU | RAM | Expected Experience |
|---|---|---|---|---|
| Steam page minimum | Modern dual-core | DirectX 11 capable GPU | 8 GB | Playable at Low / 1080p |
| Steam page recommended | Quad-core modern | Mid-range dedicated GPU | 16 GB | Comfortable at High / 1080p-1440p |
| Community-reported low-end | Older quad-core | Integrated graphics | 8 GB | Playable at Low with View Distance dropped |
| Community-reported high-end | 6+ core modern | RTX 3060 / RX 6700 class | 16 GB | Smooth at Ultra / 1440p |
If your machine is on the edge of the recommended line, the practical recipe is straightforward: drop shadows to Low, set water reflections to Off, cap view distance at Medium, and leave everything else on Auto. That combination tends to hold a steady frame rate even on integrated graphics, because the engine's most expensive passes are precisely the three the Beyond These Stars performance settings menu exposes first.
What the Hotfix #1 Patch Changed
Hotfix #1 shipped on October 17, 2026, one day after launch, and it touched three things. The Korean localisation entry in the language dropdown was fixed so Korean players see the correct label. A bug that could block a building from being moved was corrected. The Power Generator's range line was changed to show its Power range rather than its Pollution range, which makes planning a power grid much easier because the visible line now matches what the building actually does. None of those changes affect controls or the keyboard shortcuts list, but the Power Generator visual fix is worth knowing about for anyone reading older pre-launch coverage.
Can Beyond These Stars Run on Steam Deck?
The Steam Deck question is the most common Beyond These Stars system requirements variant in launch-day discussions, and the short answer is promising but not yet officially verified. The game is Windows-PC-only by design, which means the Deck plays it through Proton rather than as a native Linux build, and the developer has not published a verified or playable Steam Deck badge in the store at the time of writing. The PC build's visual budget — moderate 3D, no ray tracing, capped entity counts per area — is the kind of workload Proton handles well on Deck hardware, so the technical ceiling is there.
What the Beyond These Stars run on Steam Deck experience actually looks like in practice is a community-driven story. Players report the game launching through Proton without manual configuration, and the Low quality preset paired with a 1280x800 or 1280x720 resolution holds a playable frame rate during the early settlement. The Deck's built-in controls map the keyboard shortcuts cleanly to the back buttons and trackpad clicks, and Space-to-pause is the single most important binding to memorize because touch input on a 7-inch screen can occasionally miss a target during fast time.
The honest caveat is that no Deck-specific optimization has shipped yet. If you own a Deck and want to play now, expect to spend ten minutes tuning the Graphics tab down to Low and adjusting the Interface scale, and treat that as the baseline. A future patch that adds an Ultra-Low preset or a verified Deck profile would change this picture, but the developer has not announced one. If you want a deeper look at the moment-to-moment decisions the game asks of you, our beginner walkthrough covers the first hour of play in detail.
Accessibility, Quality-of-Life, and Where Shortcuts End
The Beyond These Stars settings guide is honest about where the keyboard shortcuts end and where the game expects you to use the mouse. Placement-heavy actions — laying out a Trawler on a Shell resource, planning a Tree Nursery line, routing a canal — are mouse-driven, and there is no Beyond These Stars keyboard shortcut exposed on day one to place a building from the keyboard alone. The reason is straightforward: city builders lean on a drag-to-paint or click-to-place interaction that the keyboard cannot replicate cleanly without a deep modding layer, and the developer has not shipped one.
What the Beyond These Stars settings guide does offer is quality-of-life toggles that ease the mouse workload. Tooltip delay prevents the accidental info popups that interrupt placement chains. UI scale keeps the panels readable on small screens, which is the same setting that makes the Beyond These Stars run on Steam Deck experience comfortable on a 7-inch panel. And the celebration and strike audio cues (a Dev Blog #22 and Dev Blog #23 feature respectively) are worth leaving on at a high volume, because they are the audible signal that something needs your attention without forcing you to look away from the build queue.
The Beyond These Stars keyboard shortcuts list will almost certainly grow. The studio's prior release, Before We Leave, added keybinding remapping in a post-launch patch, and the same pattern is plausible here given that the Controls tab on day one is read-only. Until then, the practical move is to learn the ten bindings in the first table of this guide, keep the mouse close for placement, and let the pause menu's options tab carry the rest of the workload. The Beyond These Stars settings guide for performance lives in the Graphics tab, the Beyond These Stars difficulty settings live in the Gameplay tab, and the Beyond These Stars keyboard shortcuts live in the Controls tab — and that is the full set of inputs you need to keep a colony running smoothly from your home row.
Frequently Asked Questions
Does Beyond These Stars have remappable keyboard shortcuts?
Not on day one. The Controls tab in the pause menu displays the default keybindings but does not yet expose a remap interface. The developer has not announced when custom rebinding will be added, though the studio added a similar feature in a post-launch patch for their previous game, Before We Leave, so the pattern is encouraging.
What are the most important Beyond These Stars keyboard shortcuts to learn first?
The single most useful binding is Space to pause, because Peep sickness and Kewa's mood can shift quickly and a fast pause is what lets you react. After that, 1 / 2 / 3 / 4 for the time-speed ladder, F to center on a selection, and Home to snap the camera back to the Home Spaceship cover the vast majority of routine play.
Where do I change Beyond These Stars performance settings?
Open the pause menu, choose Options, and switch to the Graphics tab. From there you can pick a quality preset or toggle individual options like shadow quality, water reflections, and view distance. The most impactful Beyond These Stars performance settings for frame rate are shadows, water reflections, and view distance, in that order.
Can Beyond These Stars run on Steam Deck?
The game is Windows-PC-only and runs on Steam Deck through Proton. The developer has not published an official Deck verification at launch, but community testing on October 17, 2026 shows the Low quality preset at 1280x720 or 1280x800 holds a playable frame rate. Expect to tune the Graphics tab down to Low and adjust the Interface scale for the 7-inch screen.
What are the published Beyond These Stars system requirements?
The Steam store page lists a modern dual-core CPU with a DirectX 11 capable GPU and 8 GB of RAM as the floor, and a quad-core CPU with a mid-range dedicated GPU and 16 GB of RAM as the recommended target. Players looking for deeper strategy coverage can read our research order guide for how the technology tree shapes the late game.